<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description>Hi, I’m Andreas G. Ibsen (agib of agib.dk). UntiI recently I worked as user interface designer. Now I’m looking for a job as interaction designer in Copenhagen area, Denmark.

My educational background is MSc in human computer interaction.

This is my blog about the encounter between people and technology: Its about U &amp; I – Users and Interfaces! 
Thoughts, observations, tips and tools for and on User Experience, User Interface and Interaction Design is on the menu here.</description><title>agib.dk on Users &amp; Interfaces</title><generator>Tumblr (3.0; @agibdk)</generator><link>http://agibdk.tumblr.com/</link><item><title>In a left menu: A useful marking of the menu hierarchy using...</title><description>&lt;img src="http://24.media.tumblr.com/777817e3b81d40a2872bb22f86429c80/tumblr_mgkinc0eTF1qh7i5do1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;In a left menu: A useful marking of the menu hierarchy using coloured vertical bars.&lt;/p&gt;</description><link>http://agibdk.tumblr.com/post/40426396448</link><guid>http://agibdk.tumblr.com/post/40426396448</guid><pubDate>Sun, 13 Jan 2013 15:23:36 +0100</pubDate><category>menu</category><category>navigation</category></item><item><title>HTML/CSS3 technique: Rounded tabs with "cutout corners"</title><description>&lt;p&gt;Normally I don&amp;#8217;t post implementation details on this blog about user experience design.&lt;/p&gt;

&lt;p&gt;However, the other day I was playing with HTML and CSS3 to devise a pure CSS3 (no images) solution for matching or &amp;#8220;cutout&amp;#8221; corners on tabs. So why not share it, since aesthetics undeniably play a part in user experience design.&lt;/p&gt;

&lt;p&gt;If you want visually appealing rounded matching tabs like this :) &amp;#8230;&lt;/p&gt;

&lt;p&gt;&lt;a href="http://jsfiddle.net/agib/LueDh/" style="border:none;"&gt;&lt;br/&gt;&lt;img src="http://media.tumblr.com/tumblr_mdqxy1SyHg1qg7czq.png" alt="image"/&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&amp;#8230;instead of these jagged unmatching ones :( &lt;/p&gt;

&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_mdqyo5vMK21qg7czq.png" alt="image"/&gt;&lt;a href="http://jsfiddle.net/agib/LueDh/"&gt;Check out the HTML/CSS3 code for the sleek &amp;#8220;cutout cornered&amp;#8221; no-images, pure CSS3 tabs on JSFiddle.&lt;/a&gt;&lt;/p&gt;</description><link>http://agibdk.tumblr.com/post/36070181759</link><guid>http://agibdk.tumblr.com/post/36070181759</guid><pubDate>Mon, 19 Nov 2012 17:40:00 +0100</pubDate><category>UX</category><category>CSS3</category><category>HTML</category></item><item><title>A very “useful” breadcrumb: Home &gt; Passenger cars...</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_mb6tikRrts1qh7i5do1_400.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;A very “useful” breadcrumb: Home &gt; Passenger cars &gt; Clio &gt; Clio &gt; Clio &gt; Overview…&lt;/p&gt;</description><link>http://agibdk.tumblr.com/post/32634074386</link><guid>http://agibdk.tumblr.com/post/32634074386</guid><pubDate>Mon, 01 Oct 2012 02:03:00 +0200</pubDate><category>breadcrumb</category></item><item><title>Reminder: The best UI is no UI</title><description>&lt;a href="http://www.cooper.com/journal/2012/08/the-best-interface-is-no-interface.html/"&gt;Reminder: The best UI is no UI&lt;/a&gt;: &lt;p&gt;The people at &lt;a href="http://www.cooper.com/journal/2012/08/the-best-interface-is-no-interface.html/"&gt;Cooper&lt;/a&gt; keep reminding us, while we keep forgetting: A UI most often caters more to the needs of technology than to the needs of humans.&lt;/p&gt;</description><link>http://agibdk.tumblr.com/post/30831178924</link><guid>http://agibdk.tumblr.com/post/30831178924</guid><pubDate>Tue, 04 Sep 2012 01:02:26 +0200</pubDate><category>design thinking</category></item><item><title>Design of filters: Don't change position of items</title><description>&lt;p&gt;Filtering of items on e.g. an ecommerce website is very useful to find the wanted items. However the interaction design, and more specifically the transitions used, has a big impact on the usability of the filtering mechanisms.&lt;/p&gt;

&lt;h3&gt;Don’t: Change position of items&lt;/h3&gt;

&lt;p&gt;As an example of what NOT to do, see what happens when you apply a filter on a bike manufacturer’s site:&lt;/p&gt;

&lt;!-- more --&gt;

&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_m64zkspuuw1qg7czq.jpg" alt="Don't change position of items when filtering"/&gt;&lt;/p&gt;

&lt;p&gt;Items (bikes) that don’t apply to filter settings are shrinking and disappearing while the rest are taking their places through transitory movements in straight lines from start position to end position.&lt;/p&gt;

&lt;p&gt;It is pretty hard keeping track of where the different items are going because you loose points of spatial reference.&lt;/p&gt;

&lt;p&gt;&lt;a href="http://www.cube.eu/hard/"&gt;Try it out for yourself.&lt;/a&gt;&lt;/p&gt;

&lt;h3&gt;Do: Fade down items that don’t apply to filter settings and make items stay put&lt;/h3&gt;

&lt;p&gt;Something like this is much better&amp;#160;:&lt;/p&gt;

&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_m64zr9u0XN1qg7czq.jpg" alt="Fade down items that don't apply to filter settings and make elements stay put"/&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="http://tympanus.net/Tutorials/CSS3FilterFunctionality/index.html"&gt;Try it out here: Demo 1 or Demo 2, NOT Demo 3.&lt;/a&gt;&lt;/p&gt;</description><link>http://agibdk.tumblr.com/post/25797823244</link><guid>http://agibdk.tumblr.com/post/25797823244</guid><pubDate>Sun, 24 Jun 2012 21:23:00 +0200</pubDate><category>Interaction Design</category><category>filtering</category></item><item><title>When icons fail to deliver</title><description>&lt;p&gt;Icons are important elements of user interfaces. They can e.g.&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Save space on toolbars and buttons, &lt;/li&gt;
&lt;li&gt;Speed up recognition compared to text once learned (for instance icons based on convention such as a cogwheel for &amp;#8220;settings&amp;#8221;) and &lt;/li&gt;
&lt;li&gt;Reduce the need for additional textual explanation (e.g. icons representing the result of an action, like the banding of rows in a table editor). &lt;/li&gt;
&lt;/ul&gt;&lt;h3&gt;A bus air-fan icon pair not up to the task&lt;/h3&gt;
&lt;p&gt;However, sometimes icons fail to deliver and I came across such an example while riding the bus.&lt;/p&gt;
&lt;!-- more --&gt;
&lt;p&gt;Above the seat there was an air-fan:&lt;/p&gt;
&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_lwewnjf5cy1qg7czq.jpg"/&gt;&lt;/p&gt;
&lt;p&gt;As you can see, there were two icons referring to the air-fan being fully open and fully closed, respectively. Just by looking at the icons what do you think means what? (read on to get the answer)&lt;/p&gt;
&lt;h3&gt;My proposed icon redesigns&lt;/h3&gt;
&lt;p&gt;The problem is that icon pair isn&amp;#8217;t sufficiently easy to distinguish. A better design would have been anything that would help make the distinction more clear.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;2 examples of redesigns:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_lwewa6sd4G1qg7czq.gif"/&gt;&lt;/p&gt;
&lt;p&gt;&lt;br/&gt;By the way: In the original design, the full white icon meant fully closed – I think, but I really  can&amp;#8217;t remember&amp;#8230;&lt;/p&gt;</description><link>http://agibdk.tumblr.com/post/14411953583</link><guid>http://agibdk.tumblr.com/post/14411953583</guid><pubDate>Sun, 18 Dec 2011 19:31:00 +0100</pubDate><category>icons</category><category>user interfaces</category><category>redesign</category></item><item><title>A nice little video with a “live” sketchboard...</title><description>&lt;iframe width="400" height="224" src="http://www.youtube.com/embed/O94kYyzqvTc?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;A nice little video with a “live” sketchboard drawing from which Susan Weinschenk talks about return on investment (ROI) on user experience work. Weinschenk is author of the books &lt;a href="http://www.whatmakesthemclick.net/the-book/" title="Susan Weinschenk books" target="_self"&gt;“Neuro Web Design” and “100 Things Every Designer Needs to Know About People”&lt;/a&gt;.&lt;/p&gt;</description><link>http://agibdk.tumblr.com/post/13402738196</link><guid>http://agibdk.tumblr.com/post/13402738196</guid><pubDate>Sun, 27 Nov 2011 16:54:22 +0100</pubDate><category>user experience</category><category>ROI</category><category>video</category></item><item><title>Ensuring consistency in the user interface can be hard! Even the...</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_lv2w6uJaxT1qh7i5do1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Ensuring consistency in the user interface can be hard! Even the big players are having trouble.&lt;/p&gt;



&lt;p&gt;The image shows a juxtaposition of three dropdowns from the same toolbar in Google Docs. Why does only one of them have a checkmark next to the active setting?&lt;/p&gt;</description><link>http://agibdk.tumblr.com/post/13167964926</link><guid>http://agibdk.tumblr.com/post/13167964926</guid><pubDate>Tue, 22 Nov 2011 21:13:00 +0100</pubDate><category>UI consistency</category><category>UI errors</category></item><item><title>A wayfinding sign not following gestalt principles</title><description>&lt;p&gt;The gestalt principles or &amp;#8220;laws&amp;#8221; is a theory of human eagerness to see patterns by &amp;#8220;making up&amp;#8221; structures and relationships between indvididual parts – even when, strictly speaking – they are not there. Probably the most famous illustration of these principles is the &lt;a href="http://en.wikipedia.org/wiki/Rubin_vase" title="Rubin Vase on Wikipedia" target="_self"&gt;Rubin Vase&lt;/a&gt; which can be viewed either as a vase or two faces depending on the viewer&amp;#8217;s perspective.&lt;/p&gt;



&lt;h3&gt;The law of proximity&lt;/h3&gt;

&lt;p&gt;&#13;&lt;/p&gt;

&lt;p&gt;One of the gestalt principles is &lt;a href="http://en.wikipedia.org/wiki/Principles_of_grouping" title="Law of grouping and proximity on Wikipedia" target="_self"&gt;the law of proximity&lt;/a&gt;. That is, the notion that we perceive objects that are spatially close as belonging to the same group or entity.&lt;/p&gt;



&lt;p&gt;When a principle such as this is not followed by designers, things can go terribly wrong. Or if you&amp;#8217;re lucky, just annoyingly wrong. Let me give you an example.&lt;/p&gt;



&lt;h3&gt;A misleading airport sign&lt;/h3&gt;

&lt;p&gt;&#13;&lt;/p&gt;

&lt;p&gt;In an unfamiliar airport on my quest to finding the metro station I encountered this sign:&lt;/p&gt;



&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_lurvmc5CcS1qg7czq.jpg"/&gt;&lt;/p&gt;



&lt;p&gt;Or in a more readable version (the white and orange text is Danish and English respectively):&lt;/p&gt;



&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_luruwmwnWX1qg7czq.png"/&gt;&lt;/p&gt;



&lt;p&gt;In my hurry I just quickly scanned the sign. And mentally I connected the Metro text with the arrow pointing down left and thus I went to the left.&lt;/p&gt;



&lt;p&gt;As I didn&amp;#8217;t find the metro station to the left I returned to the sign to take a picture (the blurry one above) and find out what had gone wrong. &lt;/p&gt;



&lt;h3&gt;The sign spurs a wrong mental mapping between text and arrow&lt;/h3&gt;

&lt;p&gt;&#13;&lt;/p&gt;

&lt;p&gt;Can you see the problem with this sign considering the law of proximity? &lt;/p&gt;



&lt;p&gt;The designer intended to visually connect the Metro text with the arrow pointing up right, but got it wrong. The proximity of the Metro text and the leftmost arrow so-to-speak trumps the thin horizontal line separating the two disparate rows of information. This way the arrow to the far right is easily missed as in my case.&lt;/p&gt;



&lt;h3&gt;3 proposals for a sign redesign&lt;/h3&gt;

&lt;p&gt;&#13;&lt;/p&gt;

&lt;p&gt;So, how could the design of the sign have been improved? Without adding or removing elements but just moving things around lets have a look at 3 proposals.&lt;/p&gt;



&lt;h4&gt;Proposal 1&lt;/h4&gt;

&lt;p&gt;&#13;&lt;/p&gt;

&lt;h4&gt;&lt;img src="http://media.tumblr.com/tumblr_lurwz5iBVS1qg7czq.png"/&gt;&lt;/h4&gt;



&lt;h4&gt;Proposal 2&lt;/h4&gt;

&lt;p&gt;&#13;&lt;/p&gt;

&lt;h4&gt;&lt;img src="http://media.tumblr.com/tumblr_lurx0otyCh1qg7czq.png"/&gt;&lt;/h4&gt;



&lt;h4&gt;Proposal 3&lt;/h4&gt;

&lt;p&gt;&#13;&lt;/p&gt;

&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_lurx16YeKM1qg7czq.png"/&gt;&lt;/p&gt;



&lt;p&gt;It&amp;#8217;s hard to tell which is better (probably 2 or 3) but I bet that each of the three are superior in terms of usability compared to the original design.&lt;/p&gt;



&lt;h3&gt;Gestalt principles are useful in user interface design&lt;/h3&gt;

&lt;p&gt;&#13;&lt;/p&gt;

&lt;p&gt;This was an example of what can go wrong when gestalt principles are not followed on wayfinding signs at the airport. But the usefulness of these principles applies more broadly to user interface design – not least in the software world. For instance, the principles can serve as guide when judging the usability of design proposals and in understanding why test users may have problems navigating interfaces.&lt;/p&gt;</description><link>http://agibdk.tumblr.com/post/12896539010</link><guid>http://agibdk.tumblr.com/post/12896539010</guid><pubDate>Wed, 16 Nov 2011 23:24:00 +0100</pubDate><category>gestalt principles</category><category>redesign</category><category>usability</category><category>wayfinding</category></item><item><title>An interesting excerpt from Luke Wroblewski's book on designing UI for mobile first</title><description>&lt;a href="http://www.alistapart.com/articles/organizing-mobile/"&gt;An interesting excerpt from Luke Wroblewski's book on designing UI for mobile first&lt;/a&gt;</description><link>http://agibdk.tumblr.com/post/11919529336</link><guid>http://agibdk.tumblr.com/post/11919529336</guid><pubDate>Tue, 25 Oct 2011 23:03:00 +0200</pubDate><category>UI design</category><category>external link</category><category>information architecture</category><category>interaction design</category><category>mobile</category></item><item><title>We can all forget to write that tooltip text on the gradient...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_ltduouJ55k1qh7i5do1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;We can all forget to write that tooltip text on the gradient color stop selector… :)&lt;/p&gt;</description><link>http://agibdk.tumblr.com/post/11704924400</link><guid>http://agibdk.tumblr.com/post/11704924400</guid><pubDate>Fri, 21 Oct 2011 01:04:00 +0200</pubDate><category>UI errors</category></item><item><title>DesignAday: User Interface Design Trends</title><description>&lt;a href="http://designaday.tumblr.com/post/5599872600"&gt;DesignAday: User Interface Design Trends&lt;/a&gt;: &lt;p&gt;&lt;a href="http://designaday.tumblr.com/post/5599872600"&gt;designaday&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Rob Tannen posted the following question to &lt;a href="http://www.ixda.org/node/30006" title="User Interface Design Trends" target="_blank"&gt;IxDA.org&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;What do you see as the current or emerging trends in user interface design? I don’t mean the big changes like gestural interfaces, mobile devices, social networking, etc—I mean the more specific changes to the information architecture…&lt;/p&gt;
&lt;/blockquote&gt;
&lt;/blockquote&gt;</description><link>http://agibdk.tumblr.com/post/6835701503</link><guid>http://agibdk.tumblr.com/post/6835701503</guid><pubDate>Thu, 23 Jun 2011 21:24:00 +0200</pubDate><category>UI design</category><category>external link</category></item><item><title>An illustrative UI redesign case: Pubtran app</title><description>&lt;p&gt;Here at &lt;a href="http://ux.stackexchange.com/questions/2270/easy-to-understand-public-transit-journey-planner-results" title="Pubtran redesign case"&gt;UX.Stackexhange.com&lt;/a&gt; can be found an interesting case of a redesign of a smartphone app for planning public transportation trips, aptly (or unfortunately) named Pubtran that a Czech developer did. &lt;/p&gt;
&lt;p&gt;Everybody loves before-and-after shots, so below, I have put together a before and after image, showing the restyling and reorganization of information:&lt;!-- more --&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="Pubtran trip planner redesign - before and after" height="439" src="http://farm4.static.flickr.com/3625/5816107936_af52f27e20.jpg" width="500"/&gt;&lt;/p&gt;
&lt;p&gt;As is evident from the image, some of the changes are:&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Repositioning of the name of the end station/direction of a public transportation line so it is placed adjacent to the name/number/type of the line&lt;/li&gt;
&lt;li&gt;Subtle horizontal hairlines to distinguish each part of the trip&lt;/li&gt;
&lt;li&gt;Visually connecting place of departure with place of arrival through an icon&lt;/li&gt;
&lt;li&gt;A more prominent heading for each trip&lt;/li&gt;
&lt;/ul&gt;&lt;p&gt;There&amp;#8217;s no doubt that the redesigned user interface is easier to get an overview of compared to the initial design.&lt;/p&gt;
&lt;p&gt;Do you know of any good examples of redesign cases with before and after images then please let me know in the comments?&lt;/p&gt;</description><link>http://agibdk.tumblr.com/post/6361145441</link><guid>http://agibdk.tumblr.com/post/6361145441</guid><pubDate>Thu, 09 Jun 2011 21:57:00 +0200</pubDate><category>Information architecture</category><category>UI design</category><category>redesign</category><category>case</category></item><item><title>Cool Proposal For New Desktop Interaction Paradigm</title><description>&lt;a href="http://10gui.com/video/"&gt;Cool Proposal For New Desktop Interaction Paradigm&lt;/a&gt;: &lt;p&gt;I’ve seen this video earlier on, but had forgotten how cool it is!&lt;/p&gt;</description><link>http://agibdk.tumblr.com/post/5197899528</link><guid>http://agibdk.tumblr.com/post/5197899528</guid><pubDate>Wed, 04 May 2011 23:05:00 +0200</pubDate><category>UI design</category><category>interaction design</category><category>video</category></item><item><title>UX Video: Slide presentation artistry</title><description>&lt;a href="http://channel9.msdn.com/Events/MIX/MIX11/UXL01"&gt;UX Video: Slide presentation artistry&lt;/a&gt;: &lt;p&gt;Fast forward 10 mins into this video to see true slide presentation artistry…&lt;/p&gt;</description><link>http://agibdk.tumblr.com/post/5073994760</link><guid>http://agibdk.tumblr.com/post/5073994760</guid><pubDate>Sat, 30 Apr 2011 19:16:00 +0200</pubDate><category>opinion</category><category>UI design</category><category>video</category></item><item><title>Interesting UI design case</title><description>&lt;a href="http://www.usabilitypost.com/2011/04/22/designing-ux-exchange/"&gt;Interesting UI design case&lt;/a&gt;</description><link>http://agibdk.tumblr.com/post/4992674260</link><guid>http://agibdk.tumblr.com/post/4992674260</guid><pubDate>Wed, 27 Apr 2011 23:01:00 +0200</pubDate><category>UI design</category><category>case</category><category>external link</category></item><item><title>What Touch Devices Lack: Haptic Feedback</title><description>&lt;a href="http://www.computerworld.com/s/article/9213884/Display_tech_to_watch_this_year_Haptics_create_a_buzz?taxonomyId=128&amp;pageNumber=1"&gt;What Touch Devices Lack: Haptic Feedback&lt;/a&gt;</description><link>http://agibdk.tumblr.com/post/4397924519</link><guid>http://agibdk.tumblr.com/post/4397924519</guid><pubDate>Wed, 06 Apr 2011 23:15:00 +0200</pubDate><category>touch devices</category><category>external link</category></item><item><title>Trend: Comment Submit Button Bye Bye</title><description>&lt;p&gt;A trend not to provide explicit submit buttons in the GUI for committing comments on social websites can be identified. Instead the user submits by pressing the Enter key on the keyboard.&lt;!-- more --&gt;&lt;/p&gt;
&lt;h3&gt;Two site examples&lt;/h3&gt;
&lt;p&gt;Facebook, for one, has recently removed the submit button, as is evident from this screenshot (the submit button used to be in the lower right corner):&lt;/p&gt;
&lt;p&gt;&lt;img alt="Submit-button-for-comments-gone-on-facebook" height="55" src="http://farm6.static.flickr.com/5067/5558483659_fbf1e4af4b.jpg" width="500"/&gt;&lt;/p&gt;
&lt;p&gt;As another example, the Q&amp;amp;A forum for user interface professionals &lt;strong&gt;&lt;a href="http:/ui.stackexhange.com" title="UI.Stackexchange.com" target="_self"&gt;UI.Stackexchange.com&lt;/a&gt;&lt;/strong&gt; has a somewhat confusing combination of an explicit submit button (&amp;#8220;Add Comment&amp;#8221;) AND a submit-on-Enter action:&lt;/p&gt;
&lt;p&gt;&lt;img alt="comment-on-ui-stackexchange-com" height="63" src="http://farm6.static.flickr.com/5024/5558483725_3d87822e9d.jpg" width="500"/&gt;&lt;/p&gt;
&lt;h3&gt;Possible implications of removing submit buttons&lt;/h3&gt;
&lt;p&gt;So, what are the possible implications of the removal of explicit submit buttons in the GUI/the introduction of submit-on-Enter actions?&lt;/p&gt;
&lt;p&gt;One possible (and most likely) implication is the premature submitting of comments. As the user unfamiliar with this mode of interaction is hitting Enter to insert a line break/carriage return s/he instead publishes her/his unfinished comment.&lt;/p&gt;
&lt;p&gt;This is of course only a concern until the user becomes familiar with the feature. However, re-mapping the primary action of a (very) familiar control may frustrate users. And although Facebook has never been about advanced/heavy formatting, the (apparent) lack of such a basic formatting feature as line break/carriage return, may spur annoyment as well. &lt;/p&gt;
&lt;p&gt;To circumvent the situation users may post either longer unedited strings of text or shorter, more fragmented comments.&lt;/p&gt;
&lt;p&gt;OR they must become familiar with the hidden shortcut such as holding down Shift while pressing Enter to insert a line break/carriage return instead of submitting the comment.&lt;/p&gt;
&lt;p&gt;The &amp;#8220;X&amp;#8221; still means &amp;#8220;Remove&amp;#8221; (&amp;#8220;Fjern&amp;#8221; in Danish)&amp;#8230;:&lt;/p&gt;
&lt;p&gt;&lt;img alt="X means delete comment facebook" height="63" src="http://farm6.static.flickr.com/5146/5563792623_6a622c894a.jpg" width="500"/&gt;&lt;/p&gt;
&lt;p&gt;&amp;#8230;but has a special feature for a short while after comment submission: To initiate an edit mode where the shortcut to inserting a line break/carriage return is promoted below the text field:&lt;/p&gt;
&lt;p&gt;&lt;img alt="Promotion-of-Shift+Enter-on-comment-edit-facebook" height="70" src="http://farm6.static.flickr.com/5146/5564369376_77ba329292.jpg" width="500"/&gt;&lt;/p&gt;
&lt;p&gt;On a side note, if the user wants to delete the comment while in edit mode, all text must be deleted and the Enter key pressed.&lt;/p&gt;
&lt;h3&gt;Summing up&lt;/h3&gt;
&lt;p&gt;To sum up, it&amp;#8217;s hard to tell whether this is an improvement in terms of usability and user experience. It will most probably frustrate a lot of users as is evident from an opportunity to get back the explicit submit button: &lt;a href="http://sumtips.com/2011/03/get-back-old-facebook-comment-button.html"&gt;&lt;a href="http://sumtips.com/2011/03/get-back-old-facebook-comment-button.html"&gt;http://sumtips.com/2011/03/get-back-old-facebook-comment-button.html&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;On the other hand, it reduces the amount of perceived GUI &amp;#8220;bloat&amp;#8221; and perhaps this new approach will encourage people to post just one point per comment (a more positive perspective on the &lt;em&gt;fragmented comments&lt;/em&gt; issue) &amp;#8212; or to post less characters per comment (which may benefit speed of reading – and of course the storage requirements on the part of the web site owner).&lt;/p&gt;</description><link>http://agibdk.tumblr.com/post/4134179022</link><guid>http://agibdk.tumblr.com/post/4134179022</guid><pubDate>Sun, 27 Mar 2011 17:05:00 +0200</pubDate><category>facebook</category><category>ui.stackexchange.com</category><category>usability</category><category>user experience</category><category>user interfaces</category></item><item><title>Joel Spolsky on the “power -vs- simplicity” debate</title><description>&lt;iframe src="http://blip.tv/play/AYH1jSIC.html?p=1" width="400" height="291" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Joel Spolsky on the “power -vs- simplicity” debate&lt;/p&gt;</description><link>http://agibdk.tumblr.com/post/3564544648</link><guid>http://agibdk.tumblr.com/post/3564544648</guid><pubDate>Mon, 28 Feb 2011 16:48:00 +0100</pubDate><category>UI design</category><category>video</category><category>opinion</category></item><item><title>Is User-Driven Design Really Nothing To Aim For?</title><description>&lt;a href="http://www.fastcodesign.com/1663220/user-led-innovation-cant-create-breakthroughs-just-ask-apple-and-ikea"&gt;Is User-Driven Design Really Nothing To Aim For?&lt;/a&gt;</description><link>http://agibdk.tumblr.com/post/3552041909</link><guid>http://agibdk.tumblr.com/post/3552041909</guid><pubDate>Sun, 27 Feb 2011 23:32:00 +0100</pubDate><category>UI design</category><category>opinion</category><category>external link</category></item></channel></rss>
